Games are not only an integral part of our everyday routine from the early days of our life, but they are also regarded as an effective teaching method in (higher) education. Previous research has shown that business or simulation games in the classroom support problem-based learning. Further research has indicated that simulation games play a critical role in intercultural training whereby they provide both a creative and an effective method for intercultural trainers and a safe haven for trying out new behaviours to provide a better understanding on old behaviours. Consequently, these games contribute greatly to intercultural training. This episode 9 seeks to determine the role of simulation games in intercultural trainings. More particularly, it will focus on simulation games within Humanities and Social Sciences, especially games to promote student’s cross-cultural competences. The target audience for the study will mainly comprise of teachers and researchers in higher education.
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